content(animation-sources): expand avatar prompt library
This commit is contained in:
@@ -438,3 +438,442 @@ Five steps are enough to reuse the system:
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5. Connect the optimized video and poster to the component.
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The main rule is simple: do not invent motion in code that does not exist in the generated video. Treating the AI output as a controlled motion plate makes the effect more natural, deterministic, and testable.
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## 10. Master-frame prompt for avatars
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When the source is a 2D, 3D, or stylized avatar, prevent the model from reinterpreting its design language. This prompt locks the original medium and character identity.
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```prompt
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Use the uploaded avatar as the strict character-design reference. Recreate the
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exact same character in a clean, production-ready master frame for a
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mouse-following website animation.
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Preserve exactly:
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- the character's face design, head shape, hairstyle, colors, outfit,
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accessories, proportions, material style, line style, shading language,
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and overall visual identity;
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- the original medium and aesthetic: [[AVATAR_STYLE]];
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- all intentional asymmetries and recognizable features.
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Do not turn a 2D avatar into 3D, do not turn a stylized avatar into a real
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person, and do not redesign or improve the character.
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Composition:
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- [[ASPECT_RATIO]] frame.
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- Medium close-up from [[CROP_POINT]] upward.
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- Center the character, leaving enough space for the head to rotate up to
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[[MAX_HEAD_ROTATION]] degrees toward [[TURN_DIRECTION]].
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- Shoulders remain stable and mostly facing forward.
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- Neutral starting pose, only [[STARTING_HEAD_ANGLE]] degrees toward
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[[STARTING_DIRECTION]].
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- Expression: [[EXPRESSION]].
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Background:
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- Completely flat, seamless [[BACKGROUND_COLOR]].
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- No texture, gradient, cast shadow, props, text, logo, border, scenery, or UI.
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Continuity requirements:
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- Clean silhouette and stable edges.
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- Consistent eyes and facial features according to the reference design.
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- No additional accessories or design changes.
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- Produce one character and one clean master frame only.
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```
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## 11. Motion prompts for every placement
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The live example in this guide maps vertical pointer movement to a vertical gaze. The alternatives below produce frontal-to-profile clips driven by horizontal pointer movement. Reverse the turn for left-side placements so that the subject looks into the page instead of away from it.
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### Bottom-right: portrait turning left
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```prompt
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Animate the uploaded master frame into a precise motion-control plate for an
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interactive website portrait. Preserve the exact identity, face, hairstyle,
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outfit, body proportions, lighting, colors, framing, and background.
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Output:
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- Duration: exactly 4.0 seconds.
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- Aspect ratio: [[ASPECT_RATIO]].
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- One continuous shot with a locked, eye-level camera.
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- No zoom, crop change, pan, tilt, dolly, camera shake, speech, or audio motion.
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The person will appear in the bottom-right corner. Website content and the
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pointer will usually be to the person's left, so the motion must progress from
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an almost frontal pose to a clear screen-left profile.
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Timeline:
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- 0.00-0.25: hold the reference pose, only [[STARTING_HEAD_ANGLE]] degrees left.
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- 0.25-3.75: rotate smoothly and linearly toward screen-left.
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- Reach approximately [[MAX_HEAD_ROTATION]] degrees in a clean left profile.
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- 3.75-4.00: hold the final pose perfectly still.
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The eyes lead slightly. Only eyes, head, and neck move. Shoulders, torso, arms,
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clothing, scale, body position, and expression remain fixed. Keep the mouth
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closed. No talking, smiling, eyebrow movement, nodding, leaning, breathing
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motion, blinking during the turn, or secondary gestures.
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Preserve identity and anatomy in every frame. No morphing, face drift, hair or
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ear deformation, lighting change, clothing change, or background flicker.
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Keep a perfectly flat [[BACKGROUND_COLOR]] background with no gradient, shadow,
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texture, object, text, or logo.
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This is a deterministic website animation plate intended to be paused and
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scrubbed frame by frame, not a cinematic video.
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```
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Start with `[[MAX_HEAD_ROTATION]] = 85-90` and `[[STARTING_HEAD_ANGLE]] = 5-10` for a corner portrait.
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### Bottom-left: portrait turning right
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```prompt
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Animate the uploaded master frame into a precise motion-control plate for an
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interactive website portrait. Preserve the exact identity, face, hairstyle,
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outfit, proportions, lighting, framing, and background.
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The person will appear in the bottom-left corner, while most content and pointer
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movement will be to the person's right.
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Create exactly 4.0 seconds of one continuous, locked-off motion:
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- Start almost facing the camera, only [[STARTING_HEAD_ANGLE]] degrees right.
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- Hold the starting pose from 0.00 to 0.25 seconds.
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- From 0.25 to 3.75 seconds, rotate smoothly and linearly toward screen-right.
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- End at approximately [[MAX_HEAD_ROTATION]] degrees in a clean right profile.
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- Hold that final pose from 3.75 to 4.00 seconds.
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Only the eyes, head, and neck move. The eyes lead slightly and stay focused
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toward screen-right. Shoulders, torso, arms, clothing, head scale, and body
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position remain fixed. The camera is completely locked.
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Keep the mouth closed and [[EXPRESSION]] unchanged. No speech, smile, lip or
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eyebrow motion, nodding, leaning, blinking during the turn, breathing motion,
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or gestures. No identity drift, morphing, hair change, warped profile, ear
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deformation, lighting change, clothing change, or background flicker.
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The background must remain perfectly flat [[BACKGROUND_COLOR]], without
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shadows, gradients, props, text, logos, textures, or color variation. This is a
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frame-scrubbable website plate, not a cinematic video.
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```
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### Hero-right: looking at the headline and CTA on the left
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```prompt
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Animate the uploaded identity-locked master frame for a website hero section.
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The subject will be positioned on the right side; headline, copy, CTA buttons,
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and pointer will be primarily on the left.
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Create an exact 4.0-second locked-off motion-control clip. Start almost facing
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the viewer at [[STARTING_HEAD_ANGLE]] degrees left and hold from 0.00 to 0.25.
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From 0.25 to 3.75, smoothly rotate the eyes and head toward screen-left, ending
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at [[MAX_HEAD_ROTATION]] degrees. Hold the final pose from 3.75 to 4.00.
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The final pose must feel like the subject is looking at the hero headline and
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CTA, not outside the page. Eyes lead slightly; the head follows in one slow,
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continuous, linear movement.
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Only eyes, head, and neck move. Keep shoulders, torso, arms, clothing, position,
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scale, expression, and silhouette fixed. Mouth closed. No talking, smiling,
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blinking during the turn, nodding, leaning, gestures, body sway, or breathing.
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Preserve the exact person or avatar design. No face drift, morphing, hair or
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outfit changes, lighting shifts, framing changes, or warped profile. Use a fixed
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eye-level camera and a perfectly flat [[BACKGROUND_COLOR]] background.
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Aspect ratio: [[ASPECT_RATIO]]. The result must be frame-scrubbable.
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```
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For hero layouts, `[[MAX_HEAD_ROTATION]] = 65-75` usually looks more natural.
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### Hero-left: looking at the headline and CTA on the right
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```prompt
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Animate the uploaded identity-locked master frame for a website hero section.
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The subject will be positioned on the left side; headline, copy, CTA buttons,
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and pointer will be primarily on the right.
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Create an exact 4.0-second locked-off motion-control clip. Start almost facing
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the viewer at [[STARTING_HEAD_ANGLE]] degrees right and hold from 0.00 to 0.25.
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From 0.25 to 3.75, smoothly rotate the eyes and head toward screen-right, ending
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at [[MAX_HEAD_ROTATION]] degrees. Hold the final pose from 3.75 to 4.00.
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The final pose must feel like the subject is looking at the hero headline and
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CTA, not outside the page. Eyes lead slightly; the head follows in one slow,
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continuous, linear movement.
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Only eyes, head, and neck move. Keep shoulders, torso, arms, clothing, position,
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scale, expression, and silhouette fixed. Mouth closed. No talking, smiling,
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blinking during the turn, nodding, leaning, gestures, body sway, or breathing.
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Preserve the exact person or avatar design. No identity drift, morphing, hair or
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outfit changes, lighting shifts, framing changes, or warped profile. Use a fixed
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eye-level camera and a perfectly flat [[BACKGROUND_COLOR]] background.
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Aspect ratio: [[ASPECT_RATIO]]. The result must be frame-scrubbable.
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```
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### Hero-center: complete left-to-right scan
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```prompt
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Animate the uploaded identity-locked master frame into a symmetrical
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left-to-right head-turn calibration clip for an interactive centered hero.
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Output one continuous 4.0-second shot in [[ASPECT_RATIO]] with a locked,
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eye-level camera. Preserve identity or avatar design, outfit, expression,
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lighting, framing, scale, and [[BACKGROUND_COLOR]] background.
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Timeline:
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- 0.00-0.25: hold approximately [[LEFT_ANGLE]] degrees toward screen-left.
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- 0.25-3.75: perform the complete symmetrical left-to-right rotation.
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- Reach the exact front-facing pose at 50% of the active motion interval.
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- Continue at the same speed to [[RIGHT_ANGLE]] degrees toward screen-right.
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- 3.75-4.00: hold the final right-facing pose.
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- Keep path, speed, scale, and head height symmetrical on both sides.
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The eyes lead only slightly. Only eyes, head, and neck move. Shoulders, torso,
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arms, clothing, body position, scale, and expression remain fixed. Mouth closed.
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No speech, smile, blink during movement, eyebrow motion, nod, lean, gesture,
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body sway, or breathing motion.
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No identity drift, morphing, hairstyle change, ear deformation, warped profile,
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lighting shift, background flicker, camera movement, zoom, crop, or reframing.
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The background remains perfectly uniform [[BACKGROUND_COLOR]]. This must stay
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clean when paused and scrubbed in either direction.
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```
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Use `[[LEFT_ANGLE]] = 75` and `[[RIGHT_ANGLE]] = 75` as a symmetric starting point.
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## 12. Generic repair prompt
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If the camera, shoulders, or mouth move, or if the profile loses identity, describe the defect precisely in `[[OBSERVED_PROBLEMS]]`.
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```prompt
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Regenerate this clip as a strict technical motion plate. The previous result is
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unusable because it contains: [[OBSERVED_PROBLEMS]].
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Lock every property except the intended head rotation:
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- exact same identity and facial proportions in every frame;
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- fixed camera, crop, focal length, scale, head position, shoulders, torso,
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arms, outfit, expression, lighting, and background;
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- only the eyes, head, and neck may move;
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- one slow, linear rotation from [[STARTING_DIRECTION_AND_ANGLE]] to
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[[ENDING_DIRECTION_AND_ANGLE]];
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- closed and motionless mouth;
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- no speech, smile, blink during the turn, eyebrow movement, nod, lean, body
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sway, breathing, camera motion, zoom, parallax, lighting shift, background
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flicker, face morphing, hair change, ear deformation, or new objects;
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- perfectly uniform [[BACKGROUND_COLOR]] background;
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- preserve the reference identity exactly, especially in the final profile.
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This is a frame-scrubbing website asset, so every intermediate frame must be
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anatomically coherent and usable as a still image.
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```
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## 13. Coding-agent prompt for horizontal variants
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This prompt builds one reusable component for bottom-right, bottom-left, and hero placements. It uses `pointerX`, so treat it as an alternative to the vertical `pointerY` implementation earlier in this guide.
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```prompt
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Add a reusable mouse-following video portrait component to the existing
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[[FRAMEWORK]] project. Styling system: [[STYLING_SYSTEM]]. Inspect the project's
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structure, responsive rules, dependencies, and code conventions first.
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Assets:
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- Video: [[VIDEO_PATH]]
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- Poster: [[POSTER_PATH]]
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- Active motion: 0.25-3.75 seconds
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- Video motion: [[VIDEO_MOTION_DESCRIPTION]]
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- Placement: [[PLACEMENT]]
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Behavior:
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- Keep the video muted, playsInline, preload auto, paused, and without autoplay.
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- Listen to global pointermove and measure the portrait anchor when needed.
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- Map pointer position to 0-1 targetProgress, then to currentTime 0.25-3.75.
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- Use RAF with lerp/damping. Do not update React state per pointer event.
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- Limit seeks to 30-60 Hz and skip negligible time differences.
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Direction mapping:
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- For bottom-right or hero-right clips turning left: progress 0 near the
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portrait and progress 1 as the pointer moves farther left.
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- For bottom-left or hero-left clips turning right: progress 0 near the
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portrait and progress 1 as the pointer moves farther right.
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- For a hero-center clip scanning left-to-right, use pointerX / viewportWidth.
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- Clamp progress to 0-1 and prevent anatomically invalid reverse turns.
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Typed API:
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- src, poster
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- placement: bottom-right | bottom-left | hero-right | hero-left | hero-center
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- defaultProgress, smoothing, desktopWidth, mobileWidth
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- offsetX, offsetY, zIndex, className, decorative, invertProgress
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Layout and lifecycle:
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- Use fixed positioning for bottom-* and absolute positioning inside the hero
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for hero-* variants.
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- Use object-fit contain, a reserved aspect-ratio, and [[BACKGROUND_COLOR]].
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- If decorative, use pointer-events none, user-select none, draggable false,
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and aria-hidden true. Do not cover CTA controls or copy.
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- Run client-side. Seek to [[DEFAULT_PROGRESS]] after loadedmetadata.
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- If decoding needs it, prime muted playback on first real interaction and
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immediately pause.
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- Do not read layout every frame. Re-measure on resize/scroll at low cost.
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- Stop RAF/seeking in hidden tabs and clean every listener and RAF on unmount.
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- Disable tracking for coarse pointers and reduced motion; use
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[[MOBILE_BEHAVIOR]]. Show the poster after video errors.
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Use named constants TOTAL_DURATION=4, ACTIVE_START=0.25, ACTIVE_END=3.75.
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Do not add a heavy animation library. Add complete TypeScript types and focused
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mapping/clamp tests without refactoring unrelated files.
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Report changed files, direction formula, build/typecheck/lint/test results, and
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a four-item manual test checklist.
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```
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### Add only one new placement
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```prompt
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Do not break the behavior or public API of `CursorFollowerPortrait`. Add only a
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new [[NEW_PLACEMENT]] variant.
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Asset:
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- Video: [[NEW_VIDEO_PATH]]
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- Poster: [[NEW_POSTER_PATH]]
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- Active motion: 0.25-3.75 seconds
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- Motion: [[NEW_VIDEO_MOTION_DESCRIPTION]]
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Placement and mapping:
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- Placement: [[NEW_PLACEMENT]]
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- Offset: [[HORIZONTAL_OFFSET]] horizontal, [[VERTICAL_OFFSET]] vertical
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- Width: [[DESKTOP_WIDTH]] / mobile [[MOBILE_WIDTH]]
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- Anatomical direction rule: [[DIRECTION_MAPPING_RULE]]
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Do not change existing variants. Add a working usage example, run build,
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typecheck, and lint, then report only changed files and verification results.
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```
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### Debugging prompt
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```prompt
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`CursorFollowerPortrait` has this problem: [[BUG_DESCRIPTION]].
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Reproduce it first and identify the root cause with evidence. Check:
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- assigning currentTime before metadata loads;
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- slow seeking caused by codec or keyframe distance;
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- incorrect progress direction or invertProgress;
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- React renders on every pointer event;
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- duplicate RAF loops or event listeners;
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- getBoundingClientRect layout thrashing on every frame;
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- Safari/iOS video priming behavior;
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- asset path, CORS, preload, and poster fallback;
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- incorrect reduced-motion or coarse-pointer detection;
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- fixed/absolute containers and stacking contexts.
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Do not refactor randomly before explaining the root cause. Apply the smallest
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safe fix, preserve the public API, and report build/typecheck/lint/test results.
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```
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## 14. True two-axis tracking with a 3x3 grid
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A single video can reliably follow only the axis it contains. For horizontal and vertical gaze, generate nine aligned poses from one master frame. For a real person, start with yaw values of `-35° / 0° / +35°` and pitch values of `-18° / 0° / +18°`.
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| Pose | Yaw | Pitch |
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| --- | ---: | ---: |
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| Top-left | `[[YAW_LEFT]]` | `[[PITCH_UP]]` |
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| Top-center | `0` | `[[PITCH_UP]]` |
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| Top-right | `[[YAW_RIGHT]]` | `[[PITCH_UP]]` |
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| Middle-left | `[[YAW_LEFT]]` | `0` |
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| Center | `0` | `0` |
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| Middle-right | `[[YAW_RIGHT]]` | `0` |
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| Bottom-left | `[[YAW_LEFT]]` | `[[PITCH_DOWN]]` |
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| Bottom-center | `0` | `[[PITCH_DOWN]]` |
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| Bottom-right | `[[YAW_RIGHT]]` | `[[PITCH_DOWN]]` |
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### Nine-direction image prompt
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```prompt
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Using the uploaded identity-locked master frame, create one exact directional
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calibration pose for a 3x3 mouse-tracking portrait system.
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Preserve the exact same identity, face, hairstyle, outfit, body, framing,
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camera, focal length, lighting, scale, background, crop, and expression. This
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image must align pixel-for-pixel as closely as possible with all other poses.
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Change only:
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- head yaw: [[TARGET_YAW]] degrees;
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- head pitch: [[TARGET_PITCH]] degrees;
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- eye gaze: [[GAZE_DIRECTION]], aligned naturally with the head direction.
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Keep shoulders, torso, arms, clothing, body position, head center, and head
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scale fixed. Mouth closed. No smile, speech, blink, eyebrow movement, body
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turn, lean, camera motion, crop change, zoom, or lighting change.
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Maintain anatomically correct neck, ears, eyes, jaw, and facial profile. No
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morphing or identity drift. Use a perfectly flat [[BACKGROUND_COLOR]] identical
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to the master frame. Output one image only at [[OUTPUT_DIMENSIONS]].
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```
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### Coding-agent prompt for the nine-direction system
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```prompt
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Add a `DirectionalPortraitGrid` component with true two-axis pointer tracking
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to the existing [[FRAMEWORK]] project.
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Nine equal-size, pixel-aligned assets:
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- top-left: [[TOP_LEFT_PATH]]
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- top-center: [[TOP_CENTER_PATH]]
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- top-right: [[TOP_RIGHT_PATH]]
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- middle-left: [[MIDDLE_LEFT_PATH]]
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- center: [[CENTER_PATH]]
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- middle-right: [[MIDDLE_RIGHT_PATH]]
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- bottom-left: [[BOTTOM_LEFT_PATH]]
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- bottom-center: [[BOTTOM_CENTER_PATH]]
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- bottom-right: [[BOTTOM_RIGHT_PATH]]
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Normalize the pointer relative to the portrait center and clamp both axes to
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-1..1. Do not hard-switch to the nearest image. Find the surrounding four grid
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cells, calculate bilinear interpolation weights, and blend those four aligned
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images with opacity.
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Use RAF and damping without React renders per pointer event. Preload assets
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without blocking the page's LCP. Show the center image for reduced motion,
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coarse pointers, or loading failures. If decorative, use pointer-events none
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and aria-hidden true.
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Typed props: sources, placement, desktopWidth, mobileWidth, smoothing,
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maxTrackingDistance, offsetX, offsetY, className, decorative. Extract grid math
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into pure functions and test corners, center, and intermediate values. Do not
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add a heavy animation library. Add a usage example and report
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build/typecheck/lint/test results.
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```
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## 15. Reels planning prompt
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For a 55-second walkthrough, use this sequence: `0-3s` result, `3-7s` hook, `7-16s` master frame, `16-26s` motion video, `26-42s` coding, `42-51s` before/after and variant, `51-58s` CTA.
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```prompt
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I am a [[CREATOR_PROFILE]] software content creator. Plan an Instagram Reel for
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||||
this interactive website effect:
|
||||
|
||||
Effect: [[EFFECT_DESCRIPTION]]
|
||||
Character: [[REAL_PERSON_OR_AVATAR]]
|
||||
Placement: [[PLACEMENT]]
|
||||
Generation tool: [[GENERATION_TOOL]]
|
||||
Coding agent: [[CODING_AGENT]]
|
||||
Audience: [[TARGET_AUDIENCE]]
|
||||
Target duration: 55 seconds
|
||||
Tone: [[TONE]]
|
||||
|
||||
Use this structure:
|
||||
1. Show the result in the first two seconds as a visual hook.
|
||||
2. A spoken hook of no more than ten words.
|
||||
3. A concrete promise for what the viewer will build.
|
||||
4. The reference-to-master-frame step.
|
||||
5. Only the critical lines of the placement-specific motion prompt.
|
||||
6. Only the critical technical logic from the coding prompt.
|
||||
7. One beginner-friendly sentence explaining pointer-to-currentTime mapping.
|
||||
8. A before/after scene.
|
||||
9. An open loop into the next placement variant.
|
||||
10. A short, natural CTA.
|
||||
|
||||
For every segment, provide its time range, spoken line, screen recording,
|
||||
large on-screen text, and editing transition. Avoid exaggerated marketing,
|
||||
unnecessary jargon, long intros, claims that AI did everything, or unrealistic
|
||||
time promises. Highlight prompt fragments instead of displaying entire prompts.
|
||||
Keep the total spoken script under 120 words.
|
||||
```
|
||||
|
||||
This library lets you produce bottom-right, bottom-left, hero-right, hero-left, hero-center, and true 3x3 tracking assets from the same master design. Name each asset together with its motion direction, placement formula, and fallback to prevent direction mistakes as the system grows.
|
||||
|
||||
Reference in New Issue
Block a user